I decided to add a "power-up" to each piece. Before I get into the specific abilities, there are some general rules for what I have dubbed "Chess2".
General Rules:
- A player may use only one power-up in a game. Choose wisely.
- A power-up move may not result in check-mate.
- A power-up move cannot be a piece's initial move.
- All other rules of chess, including special maneuvers, such as castling and en passant, remain in effect.
Power-ups:
- "Pawns on the Lawn"
- Assuming all three spaces are open, resurrect three pawns and return them to the spaces in front of the player's own king's starting position.
- This cannot result in a kill.
- "Knight Fright"
- Assuming the space is not occupied by the player's own piece, return a knight to the starting position of either of the player's own knights.
- This may result in a kill.
- "King's Wings"
- The king may move to any open space.
- This cannot result in a kill.
- "Rook Rock-slide"
- A rook may "slide" diagonally from an opposing corner back to his starting position, killing everyone in his path.
- Kills include the player's own pieces.
- Kills cannot include either king. The rook's slide ends at the space immediately diagonal to the blocking king.
- "Queen's Dream"
- The queen makes a normal move but can continue through space and time to the other side of the board (similar to Pac-Man's secret tunnels).
- This may result in a kill.
- "Bishop's Prayer"
- The bishop makes a normal move and another non-queen piece makes a normal move in the same turn.
- This can result in two kills.
I'd like your input, especially if you're a chess enthusiast. Is any power-up too powerful or too weak? Is Chess2 playable? What suggestions or other ideas do you have for altering the classic game?
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